So for example, if you upgrade one tower to level two and leave the other at level one, your damage output = 1,000 + 2,000 divided by 2 = 1,500 damage per second. You can search for The total Cash gained will differ based on the performance, that means you will get less cash (-10% to -90%) the more is happening on the screen at the same time.. C - Camo Bloons : Bloons that can only be attacked from Camo-detecting monkeys The range is, however, comparably smaller than other towers, such as the Minigunner. Unlock Requirement: 5000 coins (iOS) - 4000 (Steam) Purchase Cost: $65 Upgrade Cost: $80 then $100 Resale Value: $48, $108, $183 Damage Per Second: N/A Range: 1.5 tiles Main Use: When placed beside a single tower, it increases the damage dealt by that particular tower. Saving money for tesla tower. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Compadability (how well this works with other towers) 4. range 5. ease of access, how easily you can get it. Whilst useful to have near enemy exits, they’re very expensive for what they do. 1 Description 2 Upgrades 3 Stats Table 4 Skins 5 Strategy 6 Trivia 7 Update History 8 Notes The Cowboy is a map-unlocked tower that cannot be bought in the store. Ice towers and 1 tesla tower added to prevent air and tougher units passing. Giant Bomb users. Very good at supporting; Auras almost never die and do good damage; Cons. Star Wars: Knight of the Old Republic - Part 01. Super effective if you can place it in the middle of any high-traffic areas. The only difference between them is that extended ends after 100 rounds. Unlock Requirement: 750 coins (iOS/Android) - 600 coins (Steam) Purchase Cost: $8 Upgrade Cost: $4 each Resale Value: $6 (level one), $9 (level two), $12 (level three) Damage Per Second: 70 (level one), 100 (level two), 130 (level three) Range: 2.5 tiles Main Use: Creating mazes, slowing down enemies and being really good value for their damage output. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other Fieldrunners was initially released for the iPhone, but overtime additional platforms came available. Has a very long range so proves useful against Elite units, not so much on super-busy maps with loads of runners nearby. All solutions can been watched in HD with audio commentary. Unlock Requirement: N/A Purchase Cost: $20 Upgrade Cost: $15 each Resale Value: $15, $26, $37 Damage Per Second: 75, 150, 225 Range: 3.5 tiles Main Use: For punching missile sized holes into the enemy units that are further away. I think it is at fieldrunners.com Personally I was not able to pass level 90 in normal. Used in most of our map strategies. what does everyone think is the best tower in the game? On October 25, 2011, it was ported to HTML5 and released on the Chrome Web Store with the first level, Grasslands, playable for free. Upgrade Cost: $20 each Resale Value: $22, $37, $52 Speed Reduction: 60%, 70%, 80% Range: 1.0 tiles Main Use: Slowing down mass numbers of units that have been piled into a single tile width pathway of doom. So make sure you have $90 left free in your wallet before buying these. It was released on the Android platform in July 2011, on the Amazon Appstore and Android Market. He has good range from the beginning, and the upgrades are mostly focused on increasing damage. It is a great game and I say if are planning to get it anyway mind as well get it now. There are some special location you can use in the new maps, like bridges, hills, etc. This is a list of the champions and their base attack damage at level 1, attack damage growth and attack damage at level 18. Fieldrunners is a simple tower defense game. Unlock Requirement: 1300 coins (iOS) - 1040 (Steam) Purchase Cost: $25 Upgrade Cost: $20 each Resale Value: $18, $33, $48 Damage Per Second: 112.5, 225, 337 Range: 2.5 tiles Main Use: Popping the ear drums off any enemies within ear-shot. Unlock Requirement: 4000 coins (iOS) - 3200 (Steam) Purchase Cost: $100 Upgrade Cost: $80 each Resale Value: $75, $135, $195 Damage Per Second: 600, 1200, 1800 Range: 1.5 tiles Main Use: Very small area of affect, best used on tight U-bends in mazes as corners slow runners down. While its initial firerate is considered to be slow, it deals high damage. Doesn’t good damage where it does hit though. Unlock Requirement: 36 stars Purchase Cost: $110 Upgrade Cost: $80 each Resale Value: $82, $142, $202 Damage Per Second: 1500, 3000, 4500 Range: 1.0 tiles Main Use: Spews out multiple mines around nearby tiles. Whilst ineffective against ‘Toastmaster’ units, if you have two Pyro towers near each other, they can combine together to deliver some serious combo-inducing damage. Subatomic Studios’ Fieldrunners Attack! There’s a whole field load of Towers to choose from, each with very distinctive characteristics and are therefore suited to specific tasks. He is only obtainable through summoning. Unlock Requirement: 70 stars Purchase Cost: $120 Upgrade Cost: $90 each Resale Value: $90, $157, $225 Damage Per Second: 400, 800, 1200 Range: 3.5 tiles Main Use: Has a wide range of effect and deals ok damage, but any units right beside it won’t be hurt. Air units will fly straight across all defenses to the exit, so it is important to place a lot of heavier damage turrets closer to the middle of the map. Change the values according to the list under the picture. Global Gameplay Stats Fieldrunners. However, one thing that is vital in remembering if planning to solo with EV is that, as beams, none of the will be effective against the skybound Wyverns. If nestled in between multiple nearby towers, then this damage increase is split evenly between the number of nearby towers. It’s the only speed reduction tower that fully affects their speed, making it near-essential on maps where they’re present. Unlock Requirement: N/A Purchase Cost: $5 Upgrade Cost: $4 each Resale Value: $3 (level one), $6 (level two), $9 (level three) Damage Per Second: 35 (level one), 70 (level two), 105 (level three) Range: 2.5 tiles Main Use: Funneling units into finely crafted, narrow mazes of bullet-raining pain. It can be obtained by triumphing Badlands on Fallen mode. * Read the most helpful review Open the free version once, then when you go back into the paid-for version, it’ll unlock! It is good to know that on Cro… If placed in a square-like grid, you can create a very effective plasma party. The actual base attack damage does not scale linearly. All towers can attack both land and air units. © 2021 GIANT BOMB, A RED VENTURES COMPANY. Compare this to two level two Link Towers which deals 4,000 damage (2,000 x 2). There are currently five maps available. It's good to see the … Both extended and endless allow use of 6 towers. Fieldrunners is a tower defense video game developed for several platforms. Mikato is not part of any evolution. Won’t affect Hazmats, but otherwise these will drop all ground-based runners like flies running towards a light. Unlock Requirement: 4800 coins (iOS) - 3840 (Steam) Purchase Cost: $40 Upgrade Cost: $35 each Resale Value: $30, $46, $82 Damage Per Second: 240, 480, 720 Range: 2.5 tiles Main Use: Spews out a burst of fiery hurt that does an initial base damage, along with a residual damage to units for a couple of seconds after. Once you upgrade the basic towers to the 3rd form, make some goo towers (replacing the old towers) and putting the rocket towers behind the lines because of there extended range. The growth coefficient is based on the average growth per level between level 1 and level 18. Tower(Aura) Build - Tower (all points in tower stats) A build which focuses on tower stats above all else. Both extended and endless allow use of 6 towers. But best of all, the game doesn't follow the cookie-cutter tower defense formula. Each tower can be upgraded twice for increased damage and range. Unlock Requirement: 2000 coins (iOS) - 1600 (Steam) Purchase Cost: $45 (but you really need two to make any use of them). The three modes are classic, extended, and endless, classic uses only 4 towers and will end after 100 rounds. It’s definitely one of the best tower defense games available out there right now and will have you spending countless hours as you place and upgrade various towers while killing tiny men in red uniforms. Unlock Requirement: N/A Purchase Cost: $10 Upgrade Cost: $5 each Resale Value: $7 (level one), $11 (level two), $15 (level three) Speed Reduction: 40% (level one), 60% (level two), 75% (level three) Range: 2.5 tiles Main Use: Single unit tracking. I like the spark tower for this, because it does good damage, has good range, and can compare to other towers easily. The Archmage also fires Dragon’s Breath & Shimmer at close range, dealing even more damage and revealing camo bloons. Causes them to get radiation poisoning and damage them as they are within range of the cloud. A departure from the usual Tower Defense model, Fieldrunners Attack! Step 7: Locate tower_(your tower).tower and right click it. Download it now to play the hit tower defense game critics and fans have been raving about. Unlock Requirement: 4000 coins (iOS) - 3200 (Steam) Purchase Cost: $55 Upgrade Cost: $40 each Resale Value: $52, $93, $135 Damage Per Second: 100, 200, 300 Range: 2.5 tiles Main Use: Effective on all unit types bar Hazmat runners. They’ll also turn to face the nearest unit if one is within range, so bear that in mind. Global Leaderboards % of all players. Unlock Requirement: 14 stars Purchase Cost: $90 Upgrade Cost: $70 each Resale Value: $67, $120, $172 Damage Per Second: 366, 733, 1100 Range: 2.5 tiles Main Use: An ‘Area of Effect’ weapon that creates a circular carpet of flames. Enter your Player Tag to load your card levels Range is increased too, as is the amount of bloons that are pierced per attack. When used to correctly to create pincer points and double-backs on maps, you can create a melody of mayhem that’s a sight to behold. A tower build makes for a good teammate. Make sure you don't let any of the fieldrunners get out of the line. Tower defence games are nothing new on the PC, or the Apple App Store for that matter. There are also versions of the app for the iPhone and iPad. Unlock Requirement: Two stars Purchase Cost: $70 Upgrade Cost: $50 each Resale Value: $52, $90, $127 Damage Per Second: 700, 1400, 2100 Range: 2.5 tiles Main Use: Highly effective against air units and it can strike out at all angles within its 2.5 tile range. 17.8%. Tactical masterstroke. Before the Minigunner starts firing, it needs to rev up its M61 Minigun. AWARDS • "Best Mobile Game Award!" Level one = two units, level two = five units and level three upgrade = eight units at once. as measured in these catagories: 1. cost 2. damage 3. New Towers are unlocked as you earn more stars for finishing maps/higher difficulties or by saving up enough in-game coins. Game » Gatling Tower: level 1 35 points damage per second, level 2 70 per second, level 3 150 per second, smaller range. 17.6%. Land units will always follow the shortest path to their exit which allows Juggling. It was very similar to the mobile game Fieldrunners. Worth using over the Gatling Tower where possible. It has a wider radius than the ice tower and it’ll target every individual unit that is within range. Try 30 Days Of Giant Bomb Premium Absolutely Free! Reward: $40 + 15,000 points each. Fieldrunners 2, the sequel to one of the earliest and more popular open-field tower defense games, has finally come to Android, and it is even better than the original. 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