When the game first came out, I remember that I thought that it was impossibly detailed and overly-complex. We found the air game unbalanced in that it favoured the WP far too much, made some changes that seem to work. Best wishes, Tim A, Greetings Regularjoe:The good news is that THE NEXT WAR isn't going to spoil if you have to leave it on the shelf for a few years. "War in the East" includes a scenario for each of the years 1941, 1942, 1943, and 1944. The game — which us... LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations. I was always able to virtually wipe out the WP air power by turn 4 or 5. This Blog is for players and collectors of traditional War Games. And yes, I often find myself plucking useful maps and other relevant imagery from unexpected sources. Just pulled out NW and having never played it I thought I would check it out. Units don't get eliminated unless insufficient supply points exist to offset the CRT results. @Joe: The Next War is arguably the more 'realistic' one for the time period - the Soviet force balance was stronger and hadn't had a decade of Vietnam to sap its overall fighting quality. One thing I've tested, to some degree of success, is the grafting of the Great War in the East CRT system over the original CRT. Interestingly, my own experience was that the 'elite' units tended -- not surprisingly -- to be very solid, but that the regular army units (particularly those that had been in Germany a bit too long) tended to have problems, not just with morale, but with overall discipline. Greetings David:I have to agree with your assessment of Mark's designs in the years immediately following 'THE NEXT WAR'; in fact, I even remarked -- in one of my game profiles -- on how surprised I was to see Mark credited as the designer of a "small" game, particularly after the several behemoths that he had only recently worked on.Thanks again for adding your recollections andBest Regards, Joe, Hi Joe, I was a little startled to see the Fulda Gap terrain map I made for the Wikipedia article of the same name in your report on "Next War", but I'm glad you found the map handy for use in a different setting. Click the first initial of the game below to jump to the START of that letter. SPI also used Moves articles to provide updates to their published games (the new OOB and rules for the Central Front series, the added morale rules for … Then, they proceed to play out War in Europe over the course of the entire convention. I remember a massive battle that seemed to have the entire Serb army surrounded in Belgrade against the Romanians(yes they even turned on the French/UK)I solo played the game a year or so later(must be around 1989-90) but haven't returned to play it since.Our club went on the make a WWI full war version based on AH's Empire in Arms which ended up being very good I must say. It allows you to pick from 4 different rule sets and multiple options with several campaigns and scenarios. In the case of the last, this site offers a fairly extensive collection game reviews, variants, and errata for many older titles, so I think that Grognard.com might well be worth a visit.Good Luck with THE NEXT WAR andBest Regards, Joe, Map and Counters | Something, I suppose, that the later Soviet military misadventures, first in Afghanistan and then in Chechnya, tended to bear out. This set includes the following: 1.Beautiful custom-made cardboard counters for a comprehensive mix of air, land and naval counters … Greetings Silent Hunter:The American morale issue that you raise is a valid one. I think the players need to agree to a few house rules like not invading Libyia from Tunisia while the French are still active. The game covers the entire war in seasonal turns. TRICKS OF THE TRADE: A PLAYER'S AID FOR AVALON HIL... AFTER MY LATEST HOLIDAY FROM BLOGGING, I'M FINALLY... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, American cargo plane landing at Templehof, Time Scale: 2 days per game turn (land game); 4 hours per game turn (naval game), Unit Size: battalion/regiment/brigade/division, air squadron, individual ships, naval flotillas, Unit Types: army/corps headquarters, division base, mechanized infantry, armor, airborne infantry, air mobile infantry, alpine (mountain) infantry, marines, armored cavalry, special forces, assault engineers, field force, artillery, surface-to-surface missile, fixed ADA (SAM), mobile ADA (SAM), electronic warfare, railroad regiment, front supply head, fighter aircraft, bomber, reconnaissance aircraft, transport, attack helicopter, transport helicopter, PT boats, mine layers, minesweepers, submarines, destroyers, guided missile cruisers, naval air, and information markers, Number of Players: two (teams highly recommended), Average Playing Time: 6-200 + hours (depending on scenario, and assuming experienced players), Three 22” x 34” hexagonal grid Map Sheets (with Turn Record Track, Terrain Key, Die Modification Record, Movement Point Expenditure Track, NATO Airbase Holding Boxes, NATO Task Force Boxes, Port Boxes, Warsaw Pact Airbase Holding Boxes, and Warsaw Pact Task Force Boxes incorporated), One 8½” x 11” hexagonal grid Map Extension (with Naval Turn Record Track incorporated), One 8¼” x 10½” hexagonal grid Map Extension (with Off Map Movement Tracks incorporated), One 8½” x 11” Scenario and Situation Briefing Booklet (with Scenario Instructions, Different National OoB’s, Movement Point Costs Charts, Land Combat Results Tables, Weather Tables, Positive Air-to-Air Combat Results Tables, Zero Air-to-Air Combat Results Tables, Negative Air-to-Air Combat Results Tables, Nuclear Combat Results Tables, Nuclear Contamination Tables, FLAK Combat Results Tables, FLAK Suppression Tables, Naval Movement Costs Charts, Naval Combat Results Tables, Air-to-Ground Combat Results Tables, Sweep Results Tables, Special Forces Vertical Assault Tables, Special Forces Assault Tables, Mine Results Tables, and Air Superiority Level Tables incorporated), One 17” x 22” perforated (for separation) NATO and Warsaw Pact Air Allocation Display, Two 8¾” x 11½” flat 20 compartment plastic storage Trays with clear plastic covers. 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